| Commentary |
First, the player who owns the game being played typically enjoys some social benefit for furnishing the apparatus of play. Second, he has the advantage of selecting those games which offer him the greatest advantage. This second advantage can be of two forms: (1) the social benefit of selecting a successful game for group use, and (2) a competitive advantage garnered from prior exposure to the game. It is possible to imagine dishonest advantages, here, as well. Stacking the deck, for example, and other prior physical manipulations of the game material. |